Sgathiach
by Saede Riordan - This is the story of the history of my clan, told from myth and legend, up to the current era. As it was passed on to me, so too I pass on the story. How much is true, and how much myth, I will leave as an exercise to the reader.

The Tale of Aiathich and Sgath
Long ago, when Matar
was young, the spirits and men lived in harmony. Mother Matar watched
over the world of men and of all things living, and Father Pator watched
over the world of spirits and all things dead. Dividing these two
worlds was the Great River Annan.
On the shores of this river
lived three clans, the Asgath, the Riordan, and the Seraen. The river
Annan was not a normal shore, and for the mortals of the river clans, it
seemed as if the river stretched away forever into a grey mist, the
waters growing rougher and rougher until any boat was dashed to pieces,
and the souls of those unlucky enough to be aboard were carried away by
the river to the world of the dead, never to return.
Then, one
day, a spirit named Sgath travelled across the river to the world of
men. She took the form of a beautiful young woman, and wandered the
world. She was fleeing from her mother, Amanira the spirit of the great
northern mountain, who sought to marry her to Causalus, the spirit of
the western sea, into which the River Annan flowed.
It came thus
to pass, that Sgath fell in love with a man named Aiathich. Aithich was
a kind and honourable soul, who took great care of his otherworldly
lover, and it was with great happiness that Sgath was found to be with
child.
But Amanira was clever, and sought her daughter's return
with a cruel and fearsome desire. Her icy breath reached across the
River Annan and tore down into the homes of the men, freezing them where
they stood.
Sgath and Aiathich fled south, trying to escape the
bitter wrath of Amanira, but at every turn they found their path cut
off by the vicious spirit creatures of the mountain, whom Amanira had
dispatched to find her daughter. Aiathich fought bravely to save Sgath,
but to no avail, and she was carried off across the River Annan, where
Aiathich could not follow.
Aiathich begged the river to calm and
let him cross to save his love. But the river was a powerful spirit,
and her domain was not so easily forded. To allow a living human to
cross her would disrupt the balance of the worlds that had held for so
long. She told him the only way for a mortal to cross was through death,
and so, stricken by grief, he threw himself into the river, where he
was dashed upon the rocks.
Awakening as a spirit, in the world
of the dead, Aiathich flew north to the great mountain, intent on saving
his lover. Aiathich burst into the home of Amanira and demanded she
release her captive daughter. Amanira was overcome by a great rage, and
shook the mountain, sending rivers of snow and fire cascading down from
the peaks.
But Aiathich would not give up his pregnant lover,
and Sgath sang a song of love that calmed the mountain. A sorrowful tune
that reduced her mother to such tears, that she wept a new river down
the mountainside.
Thinking quickly, Aiathich and Sgath grabbed
hold of a fallen tree and rode it down this new river, escaping from the
grasp of Amanira.
They soon found themselves once more on the
shores of the River Annan. But Aiathich could not return to the world of
the living, having given his body to the river in order to cross it.
Sgath, being a powerful spirit of nature, could ford easily, but she did
not want to be apart from her lover. Being with child though, she knew
she must go, for the world of the dead was no place for a child of the
living to be born.
The two lovers sorrowfully parted at the
shores of the river, and Sgath flew south to the world of men, where she
gave birth to her daughter. A happy, laughing girl whom she named
Sgathiach.
Sgath raised Sgathiach until the day of her Marking,
never telling her of otherworldly heritage. On that day, when Sgathiach
became an adult, her mother left her, once more crossing the River
Annan, never to be seen again.
Notes about this tale: Its
important to note that no where on Mikramurka is there a geographical
river known as Annan. Its possible that an actual river of that name
existed, but it is equally possible that the river is merely a metaphor
for death.
The Tale of the founding of Sgathiach
Sgathiach
was now a young women, and she was one of incredible skill, beauty, and
intellect, and the three clans coveted her, each wishing for her to
join them. The three clans argued and pleaded with her, but she would
not chose among them. The Saerens were wise and enlightened, the
Riordans were skilled and clever, and the Asgaths were noble and brave,
and she had a great love for all of them, as the kin of the father she
never knew.
The three clans grew increasingly angry with one
another, and ignoring the wishes of Sgathiach, they went to war with
each other, each intent to take Sgathiach as prize for victory.
But
Sgathiach, being part spirit, grew enraged at their ignoring her
wishes. Summoning the powers of her grandmother, the great northern
mountain, she tore the ground apart beneath the feet of the three clans,
and the violent waters of her sadness and anger flooded into the gaps,
separating the three clans by two new rivers. At the place where the two
rivers met and became a third, there was an isle, and it was upon this
isle that Sgathiach made her home.
The waters of the three
rivers were treacherous beyond measure in those days, so the three clans
could not ford the waters to reach their kin on the far shores.
Sgathiach
was clever, and sought to unite the clans of her father. She ventured
out from her island, and told the chief of each clan that she would bear
a child for them, adding her strength and magic to their bloodline.
However, the crafty girl did not give the children to the clans from
which their seeds came. The child of the Riordans went to the Asgaths,
the child of the Asgaths went to the Saerens, and the child of the
Saerens went to the Riordans.
When the three chiefs found out of
her subterfuge, they grew angry, but they could do nothing about it,
save to cast out the children, and these children were much beloved as
the light of the clans.
Sgathiach was still a mortal, and one day,
many years into the lives of the three children, the rivers around
Sgathiach's isle suddenly calmed. The children, ever curious about their
mysterious mother, crossed to the isle and met one another for the
first time, discovering their mother had passed into the land the dead.
Sgathiach
was buried on the island beneath a stone cairn, and the three children
together agreed that the times of conflict between their clans must
pass. Together, they founded a town on the isle, naming it Sgathiach,
after their mother. This town grew in prosperity and population, and the
clans mingled together, and for a time, it was good. Three bridges were
built to the isle, one from each of the lands of the clans. This town
became a beacon, and clans and tribes from distant lands travelled to
see its beauty.
Notes about this tale: There are historical
records of a town named Sgathiach in the Ko'lor region of northeastern
Mikramurka, south of the Uhr Mountains. However, the town no longer
exists, for reasons that will become apparent in the next tale.
The Tale of Darkness
It
was a stormy night when they came. The great golden leviathans,
descending out of the heavens full of wrath and fury. A great storm had
arose across all of Matar, as the world desperately tried to shake loose
the invaders.
Many great deeds of loss, bravery, and courage
took place on that dark day, and it was no exception among us. When one
of the golden ships came down into the center of Sgathiach, belching
forth armored soldiers, they were met by the warriors of the three
clans, armed with any weapon they could find, from hunting rifle to
kitchen knife. Though many lives were lost, the golden ship was
eventually taken, the invaders rounded up in the square.
The
warriors of the three clans were celebrating their victory when the
great vessels still in orbit lashed out in rage and fire, and reduced
the town to a pool of liquid rock, slowly filling with the boiling
waters of the three rivers. In time, the place where Sgathiach stood
would fill in completely with water, becoming Lake Unida.
The three clans were shattered, the majority of its members dead, and the golden ships and amber clad warriors returned and rounded the people up, never to return to Matar.
On that day, courage was not enough,
bravery was not enough, defiance was not enough. The Matari people were
brought to their knees and stepped on.
This tale I am told
is intended to teach humility. There is always a stronger opponent, and
strength and courage and bravery, for how valorous those traits are,
cannot win every battle. Sometimes the bad guys win. My mother,
aggravated at me for not bathing from time to time, would sometimes use
the excuse, "And our ancestors didn't want to get enslaved by an evil
empire, sometimes we don't get what we want." As she put me over her
shoulder and carried me against my wishes to the washroom.
The Tale of Night
The
surviving members of the three clans were taken to a world far away,
called Hjyn, in the local dialect. Hjyn was a hot and moist world, home
to narrow seas and wide marshy continents; much of which had been
converted over into vast farms that extended as far as the eye could
see. Despite growing a huge bounty, the slaves that worked these farms
were allowed to eat little of it, the harvest mostly reserved for the
hungry mouths of the Evil Empire's armies.
The survivors of the three clans toiled in the oppressive heat and flies of the farms and plantations of the evil empire, proud men and women reduced to the lowest form of manual labourer. While sometimes men were captured and kept as slaves by marauding bands in the old days, the scope of this misery and horror was unlike any hell that could be conceived of. The River Annan roared close to the ears in those days. Its tug constant and inescapable as the misery flowed around men's ankles. So easy was it to slip away into its dark and cool embrace, that many of those distant ancestors would simply lay down and die in their sleep, unable to survive the torture their captors inflicted upon them in the name of their cruel faith.
Wise Aeorise of clan Asgath prayed every night
to the spirits, but received no reply from their ancestors, unable to
cross the vastness of Father Pator's darkened reaches. But Aeorise was
not alone. the alien souls of this world spoke to her, and began to
teach her the ways of the earth and the land. Which of the wild plants
could be eaten, and which were poison, when to sow, and when to harvest.
Clever Milreld of clan Riordan spoke sweet words to their
captors, winning himself prestige and respect. He became employed in the
huge palace of the local lord. Milreld desired to feed his family, and
so carefully stole grain from the stockpiles, replacing only a small
amount of grain from each bag, and replacing what he took with sawdust
to make sure it weighed the same. Milreld was also kind, and shared his
food freely with the other survivors of the three clans.
Brave
Eledar of clan Seraen snuck out of the slave compounds to roam the
wilderness and commune with the spirits and the creatures of this world.
He walked silently in the forest and spoke to the alien trees beneath
the moonlight, learning their ways and secrets. Each month, he snuck
back inside to deliver wild game to the clan survivors.
Eledar
and Aeorise became enamored with one another, and married in secret, in
the forest beneath the moonlight. They decided then to combine their
clans as clan Asgath, to make their surviving line stronger and ensure
their people could survive as one. While the clans were three, they were
but one people.
The son of Aeorise was named Adaki, and he
would go on to marry Thilisa Riordan, daughter of Milreld Riordan. It
was Thilisa's suggestion to keep their family names, and combine all the
clans into one, with the name Sgathiach, to honor their lost home.
When
night is darkest, it is important to stand together. In those days,
though under the yoke of oppression, the clan Sgathiach moved as a
united people. Their hearts beat as one, sharing in their personal
tragedies and gaining the strength together to keep going. It is because
of those brave and defiant men and women that we are here today.
The
meaning of this story is obvious, as it represents the beginning of the
modern Sgathiach clan. Still much of it is shrouded in superstition and
hyperbole, a grain of truth and wisdom can be found threaded through
the stories. We managed to come through an incredibly violent time of
history relatively intact as a people, despite the pain and suffering
inflicted upon us. We stood together. And we're still here, that alone
is a testament.
Sons of the Forest
Eledar
wandered near and far, he and his scouts walking the length and breast
of their world many times. He learned the safe places in the deep bogs,
where the trees grew thick overhead, their scaled metallic hides black
and rusted in the salty waters. He learned of the spiny pines in the
high hills, whose thin leaves were so hard and sharp as to make fine
knives and arrowheads. He spoke with the spirits of the game, and
learned which prey was nutritious and sustainable.
He swam
across the narrow oceans and warmed himself beneath the sun on secluded
beaches, ever hidden from the watchful eyes of the Evil Empire's giant
farming machines.
The Evil Empire made no attempts to learn the
ways of this world, instead they merely imposed their will across the
virgin landscape at a vast scale. They crushed millions of kilometers of
forest and plain beneath their boots, and spread vast monocultures
across the rolling hills.
The oppressed spirits of the world
whispered to Eledar like one of their own, and Eledar listened. For many
years he wandered alone, rarely returning to the slave compounds where
his wife and son still dwelled.
Slowly, Eledar began to train
his rangers. The Sons of the Forest built elaborate chains of tunnels,
leading to and from the slave dwellings. They stored the ill gotten
grain of Milreld and his ken in secret chambers carved into the soft
earth. The sons of the forest learned to move in the ways of this new
world, passing silently through the forest, always eluding the guards
and their devastating laser weaponry. Yet, while none of them were ever
caught, many a guard would be found with his throat slit in an alley,
stripped of all his possessions. In time small communities would form
who lived entirely beneath the earth, invisible to the eyes of their
captors above.
A tiny village took shape, hidden in a grove in a
valley far away to the north. The paths took one through many miles of
tunnel, and many many more of rough treacherous wilderness that the
Amarr had not bothered to inhabit. These sons and daughters of the
forest held the traditions and stories of the clan alive, in a time
where so much as speaking the clan tongue could earn one the lash. The
shaman passed down through Eledar's line for many generations.
Our clan history has a whole lot of "Eledar is awesome" sections. He's considered one of the more important of the ancestor spirits, and his character is really, quite amusing to me. He's not the sort of savior you expect, he's definitely just a dude, but he's painted as a pretty badass one.
Daughters of the River
Aeorise
went out one night with Eledar into the wilderness, and there she
divined a great destruction. She spoke to the forests and the soil and
animals, and written in their forms was a prophecy of death that came
once to this world every two thousand years. A disaster their Amarr
captors had no knowledge of even as it loomed obviously all around them.
Aeorise was frantic, the terrifying revelation of their imminent deaths
sent her into a frenzy. She rushed back to warn her family, but was
discovered trying to sneak back in and was thrown into a prayer cell as
punishment. Eledar, brave he was, tried to sneak into the prison which
held Aeorise, and was captured himself. Milreld however, spoke softly to
the local priest, and was able to secure their release. Eledar had
already been given to the lash before he was able to be freed, but
despite his pain, continued onward.
The three of them began to
plan as they established the details of their fate. In 300 years time,
the world would burn, the irregular variable pair that Hjyn orbited
would swing close together for the first time in two millennia. Matter
would fall from the sun onto the white dwarf, building up until a
titanic explosion blasted all the material away. Then the stellar
embrace would end, and the dwarf would sail back out into the darkness
for another two thousand years. The blast would set fire to the sky, and
scorch the soil down for many feet. The life had learned to live deep
in the earth or grow hard shells to survive the cataclysm, and Aeorise
was able to divine from the life the forecast for the next disaster.
Mildred
was clever, and saw the distant and yet looming catastrophe as a chance
to gain advantage over their captors. The trio plotted to smuggle
members of the clan away, slowly bleeding their ranks into the forest,
and establishing small, hidden communities, built deep in the earth or
beneath the waters of the salt marshes, where they would be safe from
the conflagration. In the wake of the disaster, their people could be
completely overlooked, taken for dead, while they survived and thrived.
The
Daughters of the river Annan began as a secret passed from Aeorise to
her son, and from there to many others. Over the three hundred years
leading up to the great burning, the Daughters of the River would become
a powerful secret organisation, with eyes and ears scattered all across
the planet. Secret villages were constructed, hidden in rough
hillsides, marshes, and other areas the Evil Empire didn't want or need.
Their legacy would prove to be the salvation of our clan, along with many others.
A Day of Fire
The
great burning came as forecast. The Evil Empire did eventually notice
the white dwarf of course, but when they did it was barely six months
away from its encounter with the sun. This was barely enough time for
the Empire to evacuate all of its citizens, much less their millions of
slaves. Thus the people of Hjyn were condemned to burn for their sins.
It was preached as a great cleansing of spirit that would send the souls
of those consumed straight into the arms of their evil alien god.
Alphonse
Riordan would prove in those days of looming cataclysm, to be the
architect of salvation. Alphonse was told of the prophecy of fire a a
young age, and had spent years worming his way into the Amarrian
bureaucratic machine that controlled Hyjn; waiting for the day that they
discovered the falling white dwarf star.
He and other members
of the Daughters of the River collaborated with the Amarrians to ensure
their people were all evacuated as quickly as possible, giving the slave
population nearly a month of total control of Hyjn.
With the
Empire having fled, the sons of the forest and daughters of the river
were faced with a heart crushing choice. Despite over three hundred
years of careful planning and preparation, there were simply not enough
shelters to house the entire slave population of Hyjn.
Over the
years, the sons and daughters had created nearly enough dwelling space
for 400,000 people to ride out the disaster. Hyjn had a slave population
of over two million.
Alphonse was a hero to all of Hyjn, acting
as effective governor of the planet in the absence of Amarr
authorities. He was instrumental in ensuring all the shelters were
stocked and filled with as many people as they could hold. However, the
crippling guilt of not being able to save everyone hung heavy over
Alphonse's shoulders. He ensured his wife and daughter were safe, then,
to the chagrin of many, returned to the planetary governor's office,
which he had taken over when the Amarr had fled.
Hyjn wept as
the firestorm built. The air grew hot and steamy as the oceans roiled
uncomfortably. Clouds filled the sky, as if the world was trying to
shield its fragile ecosystem from the looming destruction it sensed
building in the void.
And then a second sun was born over Hyjn. A
long tether of fire connected the sun to the new star. The dwarf shone
brighter and brighter as it swung around the sun in a tight orbit. The
brilliance of the dwarf built and built and built, growing brighter and
brighter until the entire daylight side of Hyjn ignited.
A new
spirit was born in that instant, as the oceans boiled and the skies
ignited. A spirit of death and fire, and it roared with an infernal
fury. Towering walls of fire and smoke curled around the night side of
Hyjn, as the spirit of fire stretched its fingers out over the world.
The planet turned into daylight as the light from the type I supernova
faded away. Auroras danced through smoke filled skies as fires continued
to sweep the globe.
The storms lasted nearly two months,
reducing the Evil Empire's farms to ash, turning over the soil, and
blasting their cathedrals down to the foundations. Where once grand
structures had stood, only pools of cooling bronze remained. Alphonse
never returned to the shelters, having given his place away, and when
the fires came, he was swept into the embrace of the River Annan, saving
him from the jaws of the evil alien god.
The Amarr would return
to the world once the ash finally settled. When the survivors heard of
their return, they fled back to their shelters, hiding in their burrows
beneath the earth.
In time the Amarr would bring new slaves to Hyjn,
and the Sons of the Forest and the Daughters of the River would go out
and walk among them, finding those they could help, and spiriting them
away into the wilderness.
The Amarr never learned of the
survival of clan Sgathiach, or any of the original slave stock they
brought to Hyjn. The Sgathiach, along with hundreds of thousands of
others, would ride out the next 400 years in the secret places of that
misty world.
The Tale of Lightning
The
rumblings of resistance spread through the worlds of the Evil Empire
like an itch that could not be scratched. The Minmatar were a
resourceful and crafty people, not so easily tamed as the prior
conquests of the Amarr. Many worlds had, through various methods,
established hidden populations such as had been done on Hyjn. One day, a
young woman of Sgathiach by the name Hyori Saeren, was out exploring
the woods beyond her camp, and discovered a supply pod belonging to an
unknown race.
Hyori carried the pod back to her village, despite
its bulk, she took the prize back alone, and refused attempts to aid
her, wishing to hold the prestige of returning the pod herself. She
opened the alien machine and discovered it contained weapons, medicines,
and a method of secret communications which could slip the notice of
the Evil Empire.
Hyori used the machine to call an emissary of
this strange race, who arrived one dark night with a huge cache of
weapons, food, clothing, and medicine. The emissary introduced herself
as a representative of the Gallente Federation by the name of Etena
Essorie. While her ship returned to the stars, Etena returned to the
village with Hyori, and together, they planned the liberation of Hyjn.
In
coincidence with mass uprisings all across the Evil Empire, and the
destruction of an Amarrian war fleet at the hands of the alien Jove,
Matari warriors stormed the capital of Hyjn, and wrested control of the
space port from the Empire. A series of protracted street battles were
fought as the Amarr gave in block by block, eventually falling back to
their ships and fleeing into space.
Hyori was hailed as a hero
to the Matari people, and granted a ship for her part in the rebellion.
It was aboard this ship that the Sgathiach would leave Hyjn to wander
the stars.
I hadn't originally planned to share these last
two tales. When I completed the transcription and presented the complete
tales of Sgathiach to my clan elders, they thought it might be best to
refrain from sharing the remaining tales. I acceded to their wishes and
removed them from my primary release of the tale.
However,
shortly after that, a representative of the Sebiestor tribe contacted
one of our elders, and implored them to make the final tales public. He
argued to our elders that if our kin saw fit to judge us for merely
daring to speak the truth of our experiences, then they scarcely
deserved the title of Matari. He said any hardships we underwent
deserved to be brought to the surface, for how else could we learn from
the mistakes of our past?
The elders were sufficiently
moved by this that I was given permission to post these last two tales,
if I so desired. I thought about it myself for some time, and discussed
it with several friends, and I think these tales deserve to be told as
well. So here it is, the last tales of the Sgathiach clan. At least,
until I finish writing the next chapter. Our history is far from over.
A Tale of the Stars
It
is said, that life begin among the stars. A seed lost farm from home,
found soil on Mother Matar. And the roots grew, from one world to many.
Yggdrasil, one mother tree to unite us all.
And yet space is vast and desolate, her endless reaches cold and uncaring, her spirits disturbing and alien. It was into this realm of emptiness and physics that Sgathiach clan took flight.
Hjyn was taken easily by its
large slave population. Once weapons were distributed, the guards were
easily broken and the small Amarr population forced away into space.
However, it lay deep within the voluminous borders of the Evil Empire,
and far from the light of Pator, where a new republic was being
violently born. Unable to hold onto Hyjn, its people were evacuated,
cast into the cold non-embrace of space.
It was then that the
Sgathiach clan returned to Pator for the final time. Travelling aboard a
captured and hastily retrofit Amarrian transport ship, the clan was
given one last chance to feel the warm light of father Pator. Their
vessel, In Search of Freedom, would then become their home for many years.
The
lands of the Saeren, Riordan, and Asgath clans had become lands of the
clan Baringley after they had been moved there by the Amarrians. The
lands around lake Unida, which had once contained the town of Sgathiach,
had been built up over the years with industrial infrastructure. Then
the lands were bombed during the days of lightning, leaving a half
flooded and rubble strewn quagmire, out of which bodies were still being
dug. Though the Sgathiach tried in earnest to return to their ancestral
lands and aid in the reconstruction, it was made clear that they were
not welcome to stay in the long term, and the lands would remain wholly
in possession of clan Baringley.
Despairing at the state of their
long lost home, the people of Sgathiach returned to the void. Falling
away from the light of father Pator, they began years of long wandering,
spent packed into cramped quarters aboard their slowly decaying vessel.
Though they would search for a home for many years, at each destination
they would be kindly but firmly turned away.
Over the years of their exile from the soil, the people of the clan grew to understand the void, and speak in its strange tongue.
Fenrir Asgath ventured
out onto the hull, clad only in a space suit, to commune with the
spirits of the void beneath the light of distant suns. They taught him
the ways of deep space, and how to guide the souls of the departed back
towards the embracing waters of the River Annan. They showed him where
the gravitational eddies created pockets of stillness in which ghosts
howled for blood.
Theja Riordan learned to speak the soft and
subtle language of machines, and used soothing words on the clan's
vessel, keeping it sailing smooth and intact through the great
emptiness. She bandaged the engines when they grew strained, and kept
the rust off anything it might damage.
Medicai Saeren poured
over star charts and spent long hours communicating with stations and
other vessels, keeping the clan on course and clear of danger, ever
vigilant in the search for a world to call home.
And so the In Search of Freedom
would ply the stars of the new republic, freed from the bondage of the
Empire and yet forced into the new cage of the vessel they called home,
constantly denied refuge by those they called kin.
Fenrir spoke
each night to the spirits of the void, asking them to guide him to a
home for the clan, and one night, he was struck by a vision of a great
world being painted by the hands of a careful artist. In his vision, he
saw the creator paint on lakes and rivers, plains and valleys, mountains
and oceans. Then the creator paused, and passed the unfinished world to
Fenrir. Before Fenrir awoke, the spirit asked him to finish what it had
begun.
When he awoke, Fenrir found the In Search of Freedom
in orbit of the half terraformed world of Skarkon II, and knew he had
found the clan's new home. It would be less then a year later that the
first child of Sgathiach was born on the ground since leaving Hyjn.
A Tale of the Desert
Skarkon
II was a rough, hard world. Its oceans were young and storm troubled,
its continents wide and barren. The terraforming of the atmosphere went
as expected, and the oceans formed where expected, but the plants and
animals introduced to the world had a hard time taking root. Much of the
world remained the blank, unpainted canvas of regolith and dunes it had
had before the air had come. The spirits of these empty places were
strange and foreign, but spoke in their own quiet tongue. Life was hard,
but good. In those days, the mines of Skarkon II were constantly
searching for workers, and there was always money to be found. The dream
of turning Skarkon green and making it a place for ourselves was held
on the tip of everyone's tongue. The energy and industry of those heady
days was thick and pungent. An entire world working to its lifeless
surface into a garden, a place to call home.
But it was not to
be. The mines dried up, and the republic's investment in Skarkon waned.
The empty deserts slowly began to reclaim their territory. Towns and
farms were abandoned, and the future of Sgathiach turned to ash in all
of our mouths.
We cried out to our kin for help, but our voices
fell on deaf ears. There was so much misery in the those days that our
own was simply overlooked. We asked the republic for aid and relief
supplies, but there was never enough to fix anything. We asked the
Sebiestor tribe to move our clan to another world, or help us in some
way, but they found our clan wanting in the attributes they sought to
instill in their new government, and we were left outside in the cold to
stop our ideas from polluting their visions.
We asked the
Gallenteans for help, and though they offered to move us to the
Federation, we were placed on a waiting list that Sgathiach remains on
to this day.
As Elredar, Fenrir, Alphonse and Hyori were forced
to find their own way in the universe, forced to bend themselves into
the shapes of their home, so too we must force this hardship onto the
next generation. When our cries for relief go unanswered by the world,
we must look to ourselves and to the spirits to find our own salvation.
We may only have each other, but as long as we have each other,
Sgathiach will live on. As our ancestors did in those dark days of the
past, we look to the future with hope for better days to come.
This
tale was written by my grandmother shortly before her own passing. My
mother always told me that the tale had an apologetic tone, that my
grandmother and her generation knew that they had made a mistake
bringing the clan to Skarkon, but there was nothing they could do but
live with the choice and try to prepare the next generation for the hard
times they were moving into. My grandmother's generation remembers no
heroes, and passed quietly and without remark from this world, having
long lost hope in a better future ever coming to pass. It wasn't until I
became a capsuleer and moved the clan to Origin that our fortunes
finally changed for the better. I suppose it might soon be time to write
the next chapter in the story of our clan.